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Blabbelon Launches HD VoIP for Video Games
Originally posted on VoIP & Gadgets Blog, here: http://blog.tmcnet.com/blog/tom-keating/voip/blabbelon-launches-hd-voip-for-video-games.asp.
Video gamers love VoIP in video games but have often been disappointed with poor voice quality - including jitter, lag, and choppiness, inability to continue to talk via VoIP once you close the game and just an overall poor user experience. Well, Blabblelon aims to change all that with the launch of their browser-based VoIP application which uses a mix of Java and Flash to VoIP-enable any PC, Mac, or Linux computer. The beauty of Blabbelon is that it works at the browser-level, so you can VoIP your friends whether you are inside the video game or not. With Blabbelon, you can blab all you want - even start your own blab-a-thon if you want.
Blabbelon is not to be confused with Babylon where the story goes that God wasn't too pleased with the Tower of Babel the people built, so he took one common language and confounded it into many so they couldn't understand each other. Well, Blabbelon may not be a Star-Trekkian universal translator-- or some anti-Tower-of-Babel gizmo helping you to understand what that French guy who just fragged you said, but it will give you crystal clear wideband HD voice.
Leveraging Skype's (News - Alert) wideband SILK codec the audio quality is superb. In fact, as far as I know, this marks the first time anyone has embedded the SILK codec into Java. When I interviewed Blabbelon, I asked them if anyone else had successfully embedded Skype's SILK codec within Java and they confirmed they are the first. They pointed out that it took serious coding and some tricks to get the SILK codec embedded into Java. Dean Elwood, CEO of telecom provider Voxygen Limited and chief technology strategist of Blabbelon explained they are using a LAMP architecture on the back-end and the front-end is a combination of Java and Flash. Dean said, "Because Skype is only releasing binaries and not source code. The naked binaries are not Java, so we had to do a few tricks to get Java to work nicely with binaries for Mac and Windows. It's not an easy thing to do. Getting it into the browser we had to do some work."
The browser-based VoIP chat tool not only leverages Skype's SILK super wideband audio codec, but it can handle thousands of simultaneous users - up to 7,000 in fact. According to Blabbelon, "Blabbelon provides a platform for a wide variety of users such as: gamers securely competing in team-based quests; businesses running 7,000 person global conference calls; or grandparents taunting grandkids over a game of Facebook (News - Alert) Scrabble."
I took it for a test drive and it worked pretty well with very good voice quality. I was able to hit a "hot key", by default the right Ctrl-ky and then talk to my other test account. Here's a screenshot (click for larger image):
Continue reading Blabbelon Launches HD VoIP for Video Games...
Tags: blab, hd voice, jitter, lag, latency, online gaming, teamspeak, ventrilo, video games, video gaming, voip, wideband audio
Related tags: tower babel, voice quality, browser based, video games, blabbelon, codec
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